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2008年1月7日 @ 15:12

Collision detection between particles and polygons

A basic example of collision detection in 3D, where moving particles bounce off a static terrain.

[By the way, my apologies for the cobwebs that have accumulated on this site; I’ve been busy over the past few months dealing with moving back to the Bay Area from Detroit :) ]

A couple things on it which could be of use …

From: http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons

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Filed under: 网闻 · Tags: pv3d  

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